More critically, the limited amount of RAM in the original Macintosh meant that fitting a game into the operating system would be very difficult. Prior to the release of the Macintosh 128K, the first Macintosh computer, marketing executives at Apple feared that including a game in the finished operating system would aggravate the impression that the graphical user interface made the Mac toy-like. MacOS Catalina (and later) eliminated support for 32-bit games, including those compatible with older versions of macOS. Today, a growing number of popular games run natively on macOS, though as of early 2019, a majority still require the use of Microsoft Windows. Virtualization technology and Boot Camp also permit the use of Windows and its games on Macintosh computers. In recent years, the introduction of Mac OS X and support for Intel processors has eased porting of many games, including 3D games through use of OpenGL and more recently Apple's own Metal API. In the 1990s, Apple computers did not attract the same level of video game development as Microsoft Windows computers due to the high popularity of Microsoft Windows and, for 3D gaming, Microsoft's DirectX technology. Mac gaming refers to the use of video games on Macintosh personal computers.
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